#ifndef PICKUPSPRITE_H_
#define PICKUPSPRITE_H_

#include "Sprite.h"
#include "Object.h"
#include "AnimationManager.h"

class PickupSprite : public Sprite
{
	
	AnimationManager * animationManager;
	int animationIndex;
	public:
	PickupSprite(TextureManager * textureManager, char * filename, Vector2D * textureVertices, Vector2D position, Vector2D size, float lifespan, int spriteId);
	virtual ~PickupSprite();
	virtual void Think(double elapsedTime);
	virtual bool Collide(Object * object2, double elapsedTime);
	virtual void SpriteDrawEntryPoint();
};
#endif /*PICKUPSPRITE_H_*/
